✳ SAHILVERSE / SAHIL TAYAL
AN INTERACTIVE MUSEUM / EST. 2026

REALITY
GLITCH✳

THE EYE SENDS SIGNALS.
THE MIND BUILDS A WORLD.

Six optical chambers. No correct way to see. Change the evidence, then inspect the story your vision tells about it.

SIX CHAMBERS ✳ LOCAL-ONLY EXPERIMENTS ✳ NO TRACKING
01 / THE GALLERY

HOW CERTAIN
IS SEEING?

These illusions are controlled demonstrations, not tests of ability. Each stage begins with an editable drawing. Shift its parameters, switch to the reference state, or reveal its construction. The point is not to force an illusion: it is to learn where information ends and interpretation begins.

0 / 6 chambers explored
CHAMBER 01 / 06INTERACTIVE OPTICS

Ambiguous rotation

Two honest motions. One uncertain interpretation.

Inference note. A rotating pattern supplies insufficient depth cues. The direction you see can flip without the pixels changing.

CHAMBER 02 / 06INTERACTIVE OPTICS

The reversible room

When the vanishing point moves, the room changes its mind.

Inference note. Converging lines imply depth, yet a drawing is consistent with more than one spatial layout.

CHAMBER 03 / 06INTERACTIVE OPTICS

Corridor of almost-infinity

Walk down a hallway that never existed.

Inference note. Repeated frames, scale and occlusion imply a tunnel. A flat surface can present depth-like structure.

CHAMBER 04 / 06INTERACTIVE OPTICS

Colour is relational

The same colour, two different neighbours.

Inference note. Colour appearance depends on local context, adaptation and illumination assumptions. The two centre swatches here have identical RGB values.

CHAMBER 05 / 06INTERACTIVE OPTICS

Parallax theatre

The foreground tells a different motion story.

Inference note. Relative motion can make a static scene appear layered. Stronger relative movement increases the depth interpretation.

CHAMBER 06 / 06INTERACTIVE OPTICS

The impossible staircase

Follow the path. Find the contradiction.

Inference note. An impossible object uses locally plausible junctions that cannot all hold in a single consistent 3D construction.

02 / FIELD NOTES

THE WORLD IS NOT
A SCREENSHOT.

Signals, hypotheses, and priors

The retina records patterns of light, not direct labels such as “corridor”, “shadow” or “object moving clockwise”. Perception integrates sensory evidence with expectations and context. In Bayesian models, a prior belief and sensory likelihood combine into a posterior interpretation; this is a modelling framework, not a claim that brains literally display probability equations.

Ambiguity is useful evidence

When an image supports several plausible scenes, the interpretation can switch. A reversal demonstrates that a percept is a construction constrained by input. It does not mean external reality is fictional, nor that every interpretation is equally reliable.

Limits of these chambers

The drawings simplify established illusion families rather than replicating validated laboratory stimuli. Monitor size, colour calibration, attention, vision differences and environmental light can alter what appears. A failure to experience an effect is an informative outcome, not a deficit.

Artistic metaphor / empirical boundary

Metaphor: “Reality glitches” describes the surprise of competing interpretations. Empirical claim: visual context and geometric cues affect perceptual judgments. These experiences cannot diagnose visual, neurological or psychological conditions.

03 / GUIDED EXPERIMENTS

TAKE THE IMAGE APART.

01 / CONTROL

Freeze the evidence

Choose rotation. Set a speed, pause, then reveal the mechanism. Does your perceived direction or depth change despite the same pattern?

02 / CONTEXT

Hold the centre constant

In Colour is Relational, drag contrast from minimum to maximum. Notice the centre squares keep the same hex colour. What actually changed?

03 / CONTRADICTION

Break the architecture

Manipulate the corridor and staircase. Which corners look locally plausible? Where does a single coherent 3D explanation stop working?